About this app
What is Phone Dice Street Dice Game?
Cee-lo—derived from sì wǔ liù (Chinese for “four-five-six”)—is played with three six-sided dice. Popular among Chinese-American players as early as 1893, it was adopted by hip-hop culture in the late 1970s and became a fixture on the street corners of Harlem, Brooklyn, and the Bronx.
Nas, the Notorious B.I.G., and Jadakiss all referenced the game in their music. Kool G Rap called his 1995 album 4,5,6, and its title track included the line “Headcrack, time to get the bread”—the lyric that most likely inspired 50 Cent’s casino adaptation.
But it was Thomas DeCarlo Callaway who gave the game its biggest mainstream exposure, and gesture of love, when he took his stage name, CeeLo Green, directly from it.
According to TCS/JOHNHUXLEY, 50 Cent Headcrack is designed to attract players who are not already at the tables, and to keep the game moving once they sit down, while preserving Cee-lo’s essential drama: three dice, one shooter, and the hope of rolling a 4-5-6.
How to play Phone Dice Street Dice Game
That modular approach is the reason the release stands out in a crowded segment. Rather than funneling players into one static bonus, Play’n GO gives Triple Beasts of Fortune multiple entry points that can stack. This changes how volatility and payout potential accumulate across a session.
The design is organized around color-coded Crystal Scatters, each tied to a distinct feature path. Every color is paired with a matching skull display and feature path: green for Upgrade, blue for Expand and red for Multiplier, and each feature awards seven spins as standard.
Each path alters a different part of the math model. Upgrade Free Spins turns Bison symbols into Thunder Bison that pay twice the standard value, while Expand Free Spins opens the grid to five reels by six rows and 7,776 payways. The third path introduces multiplier wilds to the middle reels.
How to play Phone Dice Street Dice Game
Playtech on Wednesday published a statement highlighting what it claimed were compliance failures at Evolution, written into the Spectrum report.
Within the report, Spectrum alleged “concerns around the availability of Evolution’s games in certain prohibited markets, the regulatory implications of its practices, and the lack of proactive monitoring of its customers”.
However the report confirms that Spectrum did not believe Evolution had engaged in any illegal practices.